editorinchief@ijsreat.com +91 9840521421 Scholarly Open Access, Peer-reviewed, Refereed Journal e-ISSN 2583-1240 Since 2021
  1. Home
  2. Archives
  3. 2025
  4. Vol. 5 Issue 5
  5. Article
Original Article

Code Master: A Web-Based Competitive Programming Practice Platform

  • Paper ID 225
  • Volume 5, Issue 5
  • Pages 07-12
  • Published Online: September-October 2025
  • 31 Views
Open Access Peer Reviewed Crossref DOI

Authors

  • Mir Mumtaz Ali1
  • Mohammad Ubaidulla Arif2

1 Student, MCA, Deccan College of Engineering and Technology, Hyderabed, Telangana, India. 2 Assistant Professor, MCA, Deccan College of Engineering and Technology, Hyderabed, Telangana, India.

Article Information

Published Online
September-October 2025
Pages
07-12
Article Type
Original Article
Check for updates
check update

References

1. T. H. Cormen, C. E. Leiserson, R. L. Rivest, and C. Stein, Introduction to Algorithms, 4th ed. MIT Press, 2022.
2. S. S. Skiena, The Algorithm Design Manual, 3rd ed. Springer, 2020.
3. M. Kumar and S. Yadav, “Online competitive programming platforms: A comparative study,” International Journal of Computer Applications, vol. 182, no. 45, pp. 12–18, 2021.
4. S. Gupta, R. Singh, and P. Patel, “Gamification in coding platforms: Enhancing learner motivation,” Journal of Computer Science Education, vol. 29, no. 3, pp. 215–230, 2022.
5. A. Prakash and N. Sharma, “Full-stack web development for online education systems,” International Journal of Web Engineering, vol. 17, no. 2, pp. 55–67, 2021.
6. HackerRank, “HackerRank coding practice platform,” [Online]. Available: https://www.hackerrank.com/. [Accessed: Aug. 20, 2025].
7. LeetCode, “LeetCode online judge system,” [Online]. Available: https://leetcode.com/. [Accessed: Aug. 20, 2025].
8. Codeforces, “Codeforces competitive programming platform,” [Online]. Available: https://codeforces.com/. [Accessed: Aug. 20, 2025].
9. Judge0, “Judge0 API documentation,” [Online]. Available: https://judge0.com/. [Accessed: Aug. 20, 2025].
10. K. Werbach and D. Hunter, For the Win: How Game Thinking Can Revolutionize Your Business, Wharton Digital Press, 2015.
11. R. Ahuja and M. Srivastava, “Evaluating the impact of leaderboards in e-learning systems,” International Journal of Information and Learning Technology, vol. 38, no. 5, pp. 399–415, 2021.
12. J. Nielsen, Usability Engineering. San Francisco, CA: Morgan Kaufmann, 2010.
13. D. Malan and B. Yu, “CS50: Introduction to Computer Science – An open learning model,” Harvard University Technical Report, 2020.
14. M. Kölling, N. Barnes, and J. Brown, “Teaching problem solving with online IDEs: A case study,” Journal of Computer Assisted Learning, vol. 37, no. 4, pp. 1032–1044, 2021.
15. A. Bandura, Self-Efficacy: The Exercise of Control. New York: W. H. Freeman, 1997.
APC from ₹1200 + 18% GST

Peer-reviewed open access₹1200 Indian (₹1400 with DOI)$80 USD internationalpaid after acceptance Peer-reviewed open access₹1200 Indian$80 USD international ₹1200 Indian · $80 intl

  • CrossRef DOI
  • ISSN 2583-1240
  • Open Access
  • Peer Reviewed
  • Plagiarism Checked
  • Google Scholar
Submit Paper